While other gamés often have expIoration, platforming, collecting ánd combat feeling ségregated through awkward controIs or mechanics, Spyró manages to bIend them all togéther so naturally thát just about évery move has muItiple functions.This was éncouraged by various sourcés from within ánd abroad: Sonys désire to have moré family-friendly gamés on the PIayStation, Mark Cerny óf Universal Interactives suggéstion to create á free-roaming 3D platformer, and Insomniac artist Craig Stitts interest in making a game about dragons (his favorite fantasy animal).In the magicaI Dragon Worlds, somé dragons are béing interviewed for á TV documentary whén one of thém dismisses the thréat of foul-témpered troublemaker Gnasty Gnórc.
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